

Normal monsters have a 30% chance to drop Exceptional items, and a 20% chance to drop Elite items.Some levels have a larger exploration area.

Static Field will not reduce a monster's hit points to less than 33%.Effects of using Freezing, Life/Mana Stealing, and Chilling Curses are halved.Diablo 2: Resurrected Mercenaries and Summons do 35% damage to Act Bosses.Characters suffer a 40% resistance penalty.Most Superuniques gain one random modifier to add to their preset properties.Random Boss monsters gain a second random Monster Modifier.Increased monster elemental resistances.Increased monster levels and stats (hit points, defense, damage, and more).Monsters that can cast skills gain 3 levels to their magical attacks.Unique and Champion Monsters gain a 75% damage bonus.Dying takes 5% EXP from the current amount needed to level up (Characters will never drop a Level).Increased chance of finding Exceptional items (10% from regular monsters, 20% from Bosses and Champions).Here are all the major differences in Nightmare and Hell difficulty in Diablo 2: Nightmare Difficulty Differences in Diablo 2 Completing Normal, Nightmare, and Hell is considered 'beating' Diablo 2, but getting a character to max Level or finding a perfect build (like the amazing Lightning Sorceress build in Diablo 2 Resurrected) are additional challenges players can try.
